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981. A new eve - in Player Features and Ideas Discussion [original thread]
Serenity had clear problems, though, because the game as it was as of RMR was wholly dependent on large numbers of high-SP players to fly dreadnaughts and balance POSes. There were outposts going up when the total damage output of the playerbase w...
- by Reggie Stoneloader - at 2007.08.02 03:44:00
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982. wondering about t2 battleship, why don't you want them to be as eve ? - in Player Features and Ideas Discussion [original thread]
If I was in charge, some of the key T2 ship bonuses (interdiction sphere launchers, CovOps cloaks, etc) would be transferred to the T1 equivalent ships, and all T2 ships would be taken out of the game. I'm not saying I don't love my T2 ships, I'm ...
- by Reggie Stoneloader - at 2007.08.02 03:35:00
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983. Those of us who where gipped out of the new bloodlines... - in Player Features and Ideas Discussion [original thread]
You can get those 500k SP, but you have to get them in a world where everyone else already has ten million more than you do. Vets whine harder than newbies. Portrait swapping sounds okay to me. Race has pretty much nothing to do with the game, ex...
- by Reggie Stoneloader - at 2007.08.02 03:16:00
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984. "MOTD"-Type Message for Gang Chat - in Player Features and Ideas Discussion [original thread]
Very good idea, and throw in a slash command or button to push that'll bring it back up. If you B too much of YOB, it gets tough to remember what you're shooting at or why. I think there should be MOTDs for corp and alliance chat, as well, and so...
- by Reggie Stoneloader - at 2007.08.02 03:05:00
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985. ISK spammig out of control. Can these ideas stop/limit it?? - in Player Features and Ideas Discussion [original thread]
I have never had this happen. Once I got a short, poorly typed evemail from a guy with a link in it, which I deleted. Where are you guys that this is seriously impacting your lives?
- by Reggie Stoneloader - at 2007.08.01 00:23:00
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986. Fleshing out carriers/fighters - in Player Features and Ideas Discussion [original thread]
Meh. Is this really something we need? I thing the paper/rock/scissors thing is totally superfluous, and the addition of a bomber that does more damage to large, slow targets would be enough. But fighters are already pretty freaking devastating,...
- by Reggie Stoneloader - at 2007.08.01 00:22:00
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987. new module - MWD but for actual warp - in Player Features and Ideas Discussion [original thread]
Do you want it to make you warp faster, like increase from 3AU/sec to 5AU/sec, or do you mean a mod that makes your ship go 1200km/sec?
- by Reggie Stoneloader - at 2007.07.31 23:04:00
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988. A new eve - in Player Features and Ideas Discussion [original thread]
I'd like a region with no stargates, no stations and no NPCs. Introduce a new ORE ship that can perform basic POS and station functions, let POS fuels be obtained from the environment, and start us out from scratch. Isk would be far less useful th...
- by Reggie Stoneloader - at 2007.07.31 23:03:00
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989. Boost players with Uber npc standings - in Player Features and Ideas Discussion [original thread]
Originally by: tikinish Edited by: tikinish on 31/07/2007 20:30:24 Originally by: Reggie Stoneloader Yeah, because a safe, predictable, antisocial, lucrative profession like running missions is such a huge sacrifice that runner...
- by Reggie Stoneloader - at 2007.07.31 22:54:00
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990. Level 4 mining barge - in Player Features and Ideas Discussion [original thread]
That's a good point. Because a battleship can outmine a Retriever, the Covetor is the minimum goal for a barge miner in EvE. Every other step along the way is a compromise, a job that can be done better with fewer skillpoints by simply repurposing...
- by Reggie Stoneloader - at 2007.07.31 22:26:00
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991. PvE - in Player Features and Ideas Discussion [original thread]
What rewards are you looking for? You refuse to go to low-sec or 0.0, so you are in the shallow end of the pool complaining that it isn't deep enough?
- by Reggie Stoneloader - at 2007.07.31 05:19:00
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992. evemoon implemented ty - in Player Features and Ideas Discussion [original thread]
A 2-skill queue is plenty. I just wan tot be able to run a 4-hour skill with a 30-day skill behind it when I go to bed. I often can't play for three hours to finish the skill, but I'd like to be able to get that one. Often, I get a 5-day skill don...
- by Reggie Stoneloader - at 2007.07.31 05:15:00
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993. Scanning - in Player Features and Ideas Discussion [original thread]
Aye, its enough to drive a man mad. We can't scan for asteroids anymore, nor for rats, but empty ships abound.
- by Reggie Stoneloader - at 2007.07.31 05:03:00
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994. C-HULK - in Player Features and Ideas Discussion [original thread]
ORE should beef up its shipyard a bit. A destroyer-sized salvage specialist, a battlecruiser-sized gang bonus specialist, a battleship-sized rat tanking specialist, and then the capital-glass refiner would go a long way toward making mining a more...
- by Reggie Stoneloader - at 2007.07.31 04:44:00
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995. Boost players with Uber npc standings - in Player Features and Ideas Discussion [original thread]
Yeah, because a safe, predictable, antisocial, lucrative profession like running missions is such a huge sacrifice that runners deserve some kind of compensation for all the contributions they make to the game. What we need is standings adjustmen...
- by Reggie Stoneloader - at 2007.07.31 04:40:00
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996. wondering about t2 battleship, why don't you want them to be as eve ? - in Player Features and Ideas Discussion [original thread]
Originally by: Shinris but cap ship already takes this role, it isn't worth using anything but cap ship is you can actually get in to them and afford to lose them. a cap ship will kill anything in a 1 Vs 1. so i do not see where the differ...
- by Reggie Stoneloader - at 2007.07.30 16:06:00
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997. Drone Control Computer Disruptor. - in Player Features and Ideas Discussion [original thread]
I'd like an EW module that reduces drone reaction time when used on the drone's owner. When they get a new order, it takes five or ten seconds for them to react. That way, you can kill the drones without them zipping back and recharging as soon as...
- by Reggie Stoneloader - at 2007.07.30 04:39:00
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998. wondering about t2 battleship, why don't you want them to be as eve ? - in Player Features and Ideas Discussion [original thread]
Because battleships are the top of the food chain for solo use. An assault ship is better than a T1 frigate across the board, but a skilled cruiser pilot can defeat it in a T1 cruiser. A HAC is far tougher than any cruiser, but 1v1 it's not necess...
- by Reggie Stoneloader - at 2007.07.30 03:49:00
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999. T2 Rigs Useless - in Player Features and Ideas Discussion [original thread]
I like that they're rare and precious, and that they can be manufactured. Better by a country mile, in my mind, for a thing to be worth half a billion isk because it requires that many hundreds of rare objects be collected together, then combined...
- by Reggie Stoneloader - at 2007.07.30 03:44:00
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1000. Logistics for fitting? - in Player Features and Ideas Discussion [original thread]
As an added Logistics superpower, how about allowing gangmates to refit their ships using modules they have in their cargo bays while within range of the logship, like we can with carriers or ship maintenance arrays? A good logistics ship ought to...
- by Reggie Stoneloader - at 2007.07.29 14:09:00
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